The Pragmatic Engineer - AI Skills with Matt Pocock
Summary
本期嘉宾 Matt Pocock 回顾了自己从伦敦的声乐教练转型为自学成才的软件开发者,再成长为 TypeScript 教育者和 AI 工作流设计者的非典型职业路径。Total TypeScript 的成功让他看到了高杠杆教育产品的潜力,但生成式 AI 迅速降低了语法与事实性知识的获取成本,也迫使他把教学重点从“知识”转向更难替代的“智慧”和工程判断。Matt 认为 AI 已基本吞噬战术性编程,人类工程师的核心职责正转向战略性编程,包括明确目标、划定范围、设计反馈回路和维护代码库的长期可变更性。他介绍了 Grill Me、Wayfinder 等技能:前者让代理通过持续追问暴露隐含决策,后者用地图、迷雾与任务节点把超长规划拆成多个上下文窗口可执行的过程。针对上下文退化,他主张让每个代理会话只完成一个小而完整的目标,并把规格、状态和代码保存在模型之外,以尽量让代理始终工作在“聪明区”。他从《程序员修炼之道》《软件设计的哲学》和领域驱动设计中重新发现了示踪弹、垂直切片、深模块与统一语言等经典概念,并用这些“引导词”激活模型已有的工程先验。节目最终强调,代理会更快地产生软件熵和技术债,因此测试、可观测性、自动审查、清晰的领域语言以及持续“园艺式”改进代码库,比以往更加重要。对初入行者而言,最好的策略不是回避 AI,而是大量使用它,同时持续审视代码生成过程、保持好奇和适应力,并主动积累战略判断。
Chapters
-
AI时代的软件工程基本功 0:00–1:03:12
Matt Pocock 回顾了自己从声乐教练、自学开发者到 TypeScript 教育者的转型,以及 Total TypeScript 取得商业成功后又受到 AI 浪潮冲击的经历。他认为 AI 已大幅接管战术性编程,但工程师仍需负责战略判断,并介绍了 Grill Me、Ralph Loops 和 Wayfinder 等技能如何通过追问、拆分任务与跨会话规划来提升代理产出。访谈特别强调《程序员修炼之道》、领域驱动设计、垂直切片和统一领域语言等经典软件工程原则在 AI 时代反而更重要,因为代码库本身就是代理工作的环境。
-
AI时代的软件工程新范式 1:03:12–1:35:31
本节讨论了AI编程代理如何放大战略性工程能力的重要性,包括通过可观测性、共享工作流、自动审查和持续反馈来优化团队的软件生产体系。嘉宾比较了本地与云端开发、不同规模任务所需的规划方式,以及TDD在代理时代提供反馈闭环和验证证据的新价值,同时指出代理也会快速制造技术债。谈话还涉及工程教育、初级开发者的成长与“园丁式”代码库治理,强调好奇心、内省、领域语言和经典软件工程原则在AI时代反而更加关键。
Highlights
-
The first app I ever built was the most ambitious thing I've ever attempted. It was like a web audio analyzer, so I could analyze the spectrogram of your voice to see which resonant frequencies were happening. Extremely in depth, ran terribly, but actually made my lessons that li ...
我做的第一个应用,恰恰是我尝试过最有野心的东西。它像一个网页音频分析器,可以分析声音的频谱,看看出现了哪些共振频率。它非常深入、运行得一塌糊涂,但确实让我的课程好了一点。
A wonderfully ambitious origin story -
Knowledge is now very cheap to acquire. Very, very cheap. You can just look it up. But the wisdom has gotten no easier to learn.
如今获取知识已经非常便宜,真的非常便宜,查一下就能得到。但智慧并没有因此变得更容易习得。
Defines education's value after AI -
The AI is now good enough that you can delegate to it. You can actually make structures around the agents and the agents can handle the knowledge, the syntax, the tactical stuff. And you can handle the strategic stuff, the long-term thinking.
现在的 AI 已经好到可以把任务委派给它。你可以围绕代理建立结构,让代理处理知识、语法和战术性事务,而你负责战略性事务和长期思考。
A crisp division of human and agent work -
It's really just telling the agent to interview you relentlessly about the topic. It just has this weird emergent behavior where the models start thinking a little bit outside the box and they start throwing ideas at you. It felt like a really high quality developer was asking me ...
它其实只是让代理围绕某个主题不停地采访你,却产生了一种奇怪的涌现行为:模型开始跳出框架思考,不断向你抛出想法。那感觉就像一位非常优秀的开发者正在向我提出好问题。
Explains Grill Me's surprising emergence -
Every token is shouting for attention. And the more voices you put into that room, the harder it is to hear the important ones. The smart zone is currently, I would say, about the first 150,000 tokens of frontier models.
每个 token 都在争抢注意力。房间里放进的声音越多,就越难听清真正重要的声音。我认为目前前沿模型的“聪明区”大约是最开始的 15 万个 token。
A memorable model of context degradation -
I came up with this idea of a map. You've got your map, you've got your fog of war, you vaguely know where you're going. Every time you have a grilling session, it opens out more points on the map until you sort of figure out where you're going.
我想出了“地图”这个概念:你有一张地图,也有战争迷雾,只是大致知道自己要去哪里。每进行一次追问会话,地图上就会显露出更多地点,直到你逐渐弄清真正的方向。
A vivid metaphor for open-ended planning -
Software entropy is inevitable. What I'm seeing here is that agents are producing software entropy at a higher rate than ever. Tracer bullets are the idea that you should always get feedback really quickly on the work that you're doing.
软件熵不可避免,而我看到的是,代理正以前所未有的速度制造软件熵。“示踪弹”的理念则是:你应当始终尽快从正在进行的工作中获得反馈。
Connects classic wisdom to agentic coding -
Imagine you essentially had a human who wakes up every morning and cannot remember who they are. This is Memento driven development. We are trying to optimize our code bases for new starters, so we're trying to have the most healthy code base that we've ever had.
想象有一个人每天早晨醒来都不记得自己是谁,这就是“记忆碎片驱动开发”。我们是在为每天新入职的人优化代码库,因此必须打造前所未有的健康代码库。
An unforgettable analogy for stateless agents -
TDD optimizes for having a very small working memory. Agents don't need that, but the thing that agents really do need is that they need to have feedback loops. The agent is providing proof to you that the thing is actually working as it goes.
TDD 针对的是非常有限的工作记忆,而代理并不需要这一点;但代理真正需要的是反馈回路。代理在推进工作的同时,也是在向你提供它确实有效的证据。
A nuanced reassessment of TDD for agents -
I think the right thing to do is to use these agents as much as possible, because that's how people are going to be working now. There's never been a more empowering time to work on this stuff as long as you're interested in not only the code you're producing, but also the proces ...
我认为正确的做法是尽可能多地使用这些代理,因为今后人们就会这样工作。只要你不仅关心产出的代码,也关心创造代码的过程,就从未有过比现在更能赋予开发者力量的时代。
Practical and optimistic advice for juniors
Full transcript
I got the grilling of my life in building a pretty simple API endpoint using the Grilmi skill. It asked me 35 questions, I kid you not. It was intense and annoying. And it forced me to think more. Today's guest is the creator of this popular skill, Matt Polcock. Matt is a developer turned educator, well known for his total types of series and now for his AI skills and educational videos. Today we cover Matt's unusual path into tech after years of being a voice coach and building his own DIY coaching software. Matt's popular skills grillme, Wayfinder, and why these skills became so widespread. Taking inspiration from decades-old programming books to build better software with AI and many more. If you want to understand which software and your fundamental approaches remain very useful when working with AI agents, this episode is for you. This episode is presented by TurboPuffer, Vector and Full Text Search, built on object storage. It's fast, cheap, and extremely scalable. This episode is presented by Linear, and I wanted to take you back in time to remind you how we used to get work done.
Back when every line up code was written by an engineer like you or me, a tracker's job was to keep people in sync without slowing people down. Linear was built to be fast and low friction, and you could tell. In last year's The Pragmatic Engineer survey, Linear was the most loved tracker tool, and JIRA the most disliked one for its luggage performance. And data coming from the Pragmatic Engineer audience showed how Linear started to gain traction against existing tools, especially as startups and mid-sized companies. And since then, Linear grew up.
They added all the stuff that larger companies need to manage work, projects, initiatives, roadmaps, and customer requests. And large companies started to switch. For example, Health Care Company, Oscar Health moved 600 engineers from JIRA to linear. OpenAI started with 100 seats and moved all 3,000 staff without any mandate. Coinbase, Cash App, Brexit, and Ramp are all on linear. Many of them saw linear as a way to consolidate a single tool that brings planning and building together. So now, let's fast forward to today.
When you have AI agents inside a company, those agents need context to work well. They need access to things like specs, customer requests, history. Oh wait, these are all already in linear. So when agents arrive, linear became the ideal context layer. Today, 80% of enterprise workspaces in linear have adopted agents. You can use agents like codecs, clock code linear agent, or your own agent.
Coinbase and RAM both built their own internal agents and described linear as the place that their agent goes and picks up the context before starting work. See how it works at linear.app slash pragmatic.
And it's also great to reconnect. It's about a year ago. We had lunch at Microsoft Build as well, which was really fun. But now it's good to jump into this. And with this, I wanted to ask about your background. Unlike many people in tech and on this podcast, you didn't start out to study computer science, right? Absolutely not. So for six years before I became a developer, I was a voice coach.
I was a singing teacher working in London and working in Exeter where I went to university. I was teaching accents. I was teaching singing. I was teaching voice. I did a masters in it. I spent a lot of time thinking that was what my career was going to be. You know, I didn't have any inkling of tech, didn't sort of think about it at all. I sort of ran my own website and stuff. But yeah, so I did that for a long time and it's been an extremely important influence on my life and I think my personality as well. Can you get a bit deeper? Where does the voice come from and what do you do as a voice coach? Who are people who came to you for help and what kind of help? So I started as a singing teacher. I was in a band and stuff at university. I sort of had a bit of experience doing singing. And so I set up my own company kind of at university and doing that stuff. And it was
people who just wanted to sing better, who wanted to use their voice for choirs, who wanted to just do it as a hobby. It wasn't anything particularly professional. And I went into a masters in it and I started going to drama schools to teach people Shakespeare and stuff and like getting people in who wanted to do public speaking. I did a couple of big gigs for consulting companies, you know, going and teaching them how to deliver speeches and how to talk better. It was wild, you know, and it was the reason I got out of it was because I realized in order to do it at a decent level, you had to live in London. I didn't want to live in London. I tried it for like two years. I just hated it. I hated it. I didn't grow up in London. I wanted to get back to the countryside and where I was from and that's what I did. And so I learned how to be a developer. I was essentially self-taught in order to have something I could do remotely. So basically you were looking at like professions that you could do from outside of London that had a career or perspective or future. Exactly. And
I was, I sort of taught myself how to build stuff and just sort of build basic stuff in JavaScript because I was interested in making my lessons better for my students. So I'd actually made sort of little flashcard apps. I was working like the first app I ever built was the most ambitious thing I've ever attempted. It was like a web audio analyzer. So I could analyze the spectrogram of your voice to see which resonant frequencies were happening, whether you were, whether your T1 and T2 were like properly balanced and things like that.
Extremely in depth, ran terribly, but actually, you know, made my lessons that little bit better. And so I was doing pretty hardcore stuff terribly straight away. And I realized, okay, I started looking at job postings and I thought, well, I could do a bit of JavaScript. I could do a bit of SaaS. I could do a bit of bits and bobs. And I just jumped into it. I, you know, quit my job, had a couple of months off and eventually got a job. This was about 2017 where it was a little bit easier to get a job in the UK than it is now. And I just went from there.
I guess as long as you were also lucky because that was the peak, that was the time where the band was so high for engineers that people had boot camps with a few months of experience. And I think people got a lot of chances from a lot of places who had to drive and the motivation and the smarts, right? Yeah. And because I had this history of talking to people, that was an unbelievable advantage, right? I could actually go into an interview and sound like a reasonable person instead of someone who comes straight from a CS degree who maybe didn't have those skills.
So I had this bizarre ability of having zero technical knowledge or very little in the beginning, but the ability to explain technical knowledge to people. Right. And so that basically all I needed to do was increase my technical knowledge a little bit. And I was very passionate about it. And that increased quite quickly. And then it was sort of seemed to be an unfair combination because I just rose through the ranks very quickly in various different companies. And I don't know, it felt I felt different from the other software developers I was working with. Makes sense.
And then how did you step up on the ladder? So, like, you decided I'm going to do this. You taught yourself. You went to some interviews you got to give. I'm assuming it must have been a small company, right? Yeah, a tiny company with a couple of really inspiring software developers who work there, basically a guy. I won't say his name because he likes his anonymity, but basically a guy who lived in Sandals, who lived in a canal boat for a long time, like a, you know, long hair, proper hardcore. You know, it was around the time that Mike soft bought GitHub.
I remember him coming in almost in tears at the point. Yeah. Microsoft haters. Yeah, absolutely. Class, you know, I remember first thing he got me to do was set up CentOS 6 on my Windows PC. Oh, this is a Linux. It's a pretty hardcore Linux, absolutely. Really hardcore Linux distribution, because that's what our application was running on in the cloud or something. You know, it's a really lovely, wonderful guy and someone who taught me a lot straight away.
And so basically that company ran into financial troubles. And so I had to move to an agency pretty quickly and I got a higher job there. From there, nine months later, I moved to another agency and then another agency. So just sort of bouncing around different agencies. And then I was working in open source, which is kind of the next part of the story. And with the agencies, what tech stack were you using at the time? Yeah, it was TypeScript. It was React. Oh, it was TypeScript already back then.
Well, I was pretty hardcore on TypeScript already, almost as in my second job, I think I was doing presentations on how important TypeScript was. We were working for a automobile manufacturer building a learning management system, right? You know, classic boring agency stuff, right? And the front-end team at that time was pretty small and we had a back-end team in Portugal, right? So classic front-end back-end split. The back-end team were racing ahead. At the time I joined, the front-end team was really slow.
We had a ton of bugs, the backend team kept changing their contracts without telling us. And we thought we need something to link us up a bit better. TypeScript felt like the obvious thing. And once we shipped it, we like our velocity just went, you know, we were faster than the backend team. And eventually they took people off our team because we were so quick. So yeah, that was my history with TypeScript. That's kind of my origin story with it. How did you get into open source? Was it at work? Was it on the side? It was, um, I would been constantly playing around with open source on the side and.
I was interested in different things. By then I was into Twitter. I was sort of looking at people online and thinking that's something someone I want to emulate, someone I want to look at. And there was a guy who crossed my radar called David Koshid, who's the state machine and TypeScript guy on Twitter. A lovely, lovely guy and I owe a lot of, you know, my career to him really. And I was working on a project, this is I think in my fourth job where We needed a state machine. It was a very complex application where you were on a video call with someone and you could navigate around a house in real time together using some sort of Matterport integration. And there was a lot of linking up that needed to be doing across the network boundary, a lot of complicated state. And so I used a library called xstate at the time, xstate version four, I think.
That was a resounding success. And so I wondered, okay, how can I make this more type safe? And so I started to sort of build some tooling around it, have a fiddle built a sort of CLI that constructed around it. And that got me the attention of David and as became a member of the X-State Quarantine. So I started contributing issues, started having discussions about the future of the library. And it brought me into contact with just a level of developer that I'd never seen before, David and another guy called Mateusz Bozinski.
Andrews Rake on Twitter. These are the most talented developers I've ever seen. Like this is another level. And eventually, David wanted to form a company out of it. He wanted to make a big bet on state charts and visual sort of programming as the future development. They got some funding and that was my first kind of, that was my first job where I was being paid American money, basically. And it was a huge step up for me. Yeah, which as we know, it's quite different when a European or a local, even UK company of paying because I also covered some of it in the tri-model nature of software engineering compensation where US companies especially in Europe and also in the US, they think about compensation and different value generated differently. Totally. It changed my life in terms of the way I was thinking about money and the way I was thinking about flexibility. And it meant I was working on something I was passionate about and I started while I was there doing a bit more advocacy for it because obviously the company is very small,
I was doing a lot of development, but also I wanted to be an advocate for it because I believed in it, you know. And I still think state chance are incredible primitive for certain kinds of work. I've sort of rode back a little bit on my belief of them, especially in the AI age, but I was doing a bit more of that. And that got me the attention of a couple of guys at Vercel, because Vercel, at that time, Lee Robinson was the guy in charge of developer education there. They had this incredible team, Delba did it.
Delbert Deliviera, um, Lydia Halle, both of whom an outdoor code. Yeah. Um, Lee himself. And I was working, I got a job there under Jared Palmer as like the, um, yeah. Wow. That, that Jared Palmer, that Jared Palmer. Yeah. Um, who's a really good mate, actually. And he's the one who later moved to, uh, GitHub. He, he started or spearheaded SAC diffs or SAC PRs. And now he's a cognition. Yeah. He, um, went into GitHub.
shipstack diffs left refuses to elaborate and is now at cognition. Exactly. Yeah. But he's also in this religion. Yes. Yes. He's a great guy. And I worked under him for not very long at Vercel. So I was only there about three months from there. I had I got a funny contract at Vercel because I'd already been floating this idea of sort of TypeScript and thinking about TypeScript and thinking about maybe making educational material for TypeScript. I had this urge while I was at Stately the ex-state company to teach stuff, you know, I have been teaching for six years before I know I've been not teaching for four or five years at that point maybe six years and I thought I need to get back to this like I miss it You know and I love making stuff. I love making content. I love teaching people and so That's what I started doing and I started doing it for advanced types. I'd got in contact with a lot of crazy typing tricks a lot of
really advanced TypeScript stuff while I was trying to force X-State to be type safe. Very, very hard job. I think a mostly impossible job. And so I made a couple of tips. I made these two-minute tips, posted them on Twitter, and they just went, you know, in a way I'd not felt before. And I realized, okay, there's a market here. And so one Sunday, I just made like 13, 15 of these two-minute tips. I just queue them up over the next few weeks, and my follow account went from, you know, 4,000 to 10,000 or something, you know. You suddenly felt that there was huge interest in this, right? Exactly. A massive wave of something was, you know, some combination of the way I was speaking, the material I was delivering that was clicking in a way that I'd not felt before. And that's only really happened twice in my career. So I was already floating the idea of a course and I knew I could do it well. I knew I could do a really great course if I just had the right audience if it clicked.
And so I went into Versailles, I got a contract there for only three days a week for three months initially, which is very unusual. Is that what you wanted or this is like how, you know, Versailles was probably testing the water, see how it goes. I, Versailles want to be full time straight away. You knew that there's this other thing, so let me kind of hedge my bets if I'm able to do, right? Versailles was this weird backup to what I... Which is wild!
Which is wild to me. For most people, this would be the dream job, right? So it's a little embarrassing to say, because obviously it's so many people's dream job, but I went into it going, okay, I need a stable nine to five for three days a week while I test this other thing out. But I mean, just to be fair, I think this is sensible, right? Like at this point, if we just go back to where you are, like you've been a voice coach for a good part of your career, let's say six years. And let's say now for five years, you've been building software, you love doing it, you think you're good at it. You think you might be able to teach, but who knows, right. And at that point, saying, all right, let me take a gamble and like do this thing that might or might not work out. Whereas if you
can pull it off when you have something stable and it gets traction. Now that's different, right? You know, a lot of engineers have aspirations, ideas, especially because we're software engineers, you can work remotely, you can take your idea, build a company and they're thinking, all right, should I just plunge? Should I quit my job? Should I not quit my job? So like, in some ways, I guess this is one model that is kind of unique. And if you're able to pull it off, I mean... It was the most bizarre thing because it became very clear, very quickly that I couldn't stay at Vercel basically. So we had about two months into my work at Vercel. I was there actually over a very tumultuous time because I was there when they released TurboPack. I actually wrote some of the documentation, the initial documentation for TurboPack and met some of the teams. Which was a lot faster build system, right? Yeah. It was a build system essentially at the time they were trying to rival Webpack, what they were working with.
And I was there initially when they were building the docs. I flew out to San Francisco. I was there for Next.js Conf when they announced it. Big, really fun experience. And I was there with everyone while they're getting everything ready for it. And so I do that. And already in the back of my head, I'm thinking, I've seen the newsletter from my total touch script stuff creep up. I understand, OK, there's something really big here. And when I made a pre-release sale, that just went crazy. I was earning, let's say X at Versailles and that was like 30, 40 X or something, you know, it was immediate. And X at Versailles was already a really, really good composition. Absolutely. Very, very, very happy with that. But yeah, so I just, it was obvious. There was no other decision I could make. I loved working at Versailles. I would probably go back at some point, but I just couldn't stay. So I had to do this thing.
And then tell me about total typescript. So you, you started, you had this idea, uh, you started to build it two days a week and on, on, on, on the weekends. And then you did this pre-release sale. Yeah. What's, what's the, I almost, I try never to work on weekends basically. I've, I'm extremely radical about this. I just, I don't know. I mean, I think it's something I mostly fail at because I'm a quite obsessional person. I like trying to make something work, but I'm not one of these guys who's doing.
What's it like? What's the SF thing where people go like 996 days a week? 996. 996 turns my stomach. You know, I just hate that stuff. Like, I am trying to, with everything I do, build a lifestyle and build a life where I can spend most of it with my family. That's my goal. And so just to prefix that without all of my decisions after that, hopefully make more sense in that light. So Turtle TypeScript, I was working with a guy called Joel Hooks.
Joel Hooks is extremely funny, extremely influential on me. I've worked with him now for four years, and he came up with Egghead. He's worked with Kenzie Dodds on his courses, extremely successful course creator in the background. And I basically reached out to him and I said, would you like to make this course? And he said, hell yes. And we went from there. And so straight while I'm at Versailles, I'm also working with Joel.
and we do this pre-release and as I said just goes nuts and I realize okay I've got to fully commit to this and we get to I think about January 2023 February 2023 and we release the full course and I don't know I think I need to look at the charts from around that time but it reaches seven figures extremely quickly and that's a revenue split between me and Joel of course there's expenses in that but in terms of raw revenue it was extremely exciting.
Yeah, but the seven figures asked one million dollars, which is, I mean, incredible milestone, right? Just nuts, you know, and life changing. And I realized, OK, I can wake up in the morning and this money is still going to come in. You know, this is this is something that I dreamed about for a long time when I was a singing teacher as well, making material that I could sell online. You know, this is something I've been aiming for for a long time, sort of high leverage work.
where I can do the work and then step back and go back to my family. And for the next couple of years, I worked on TypeScript, sort of expanding the course, selling a couple of supplementary courses. And yeah, that's basically where Total TypeScript was. And so that was the main portion of my success in the last four years has been Total TypeScript and building that out. Yeah. And Total TypeScript has been very inspirational, especially that you openly shared a big milestone when it hit two and a half.
million dollars of total revenue, which again, I think for many software engineers, you know, that is, of course, we know this is before revenue share and their expenses involved as well. But it's something that is pretty clearly a higher earning potential than many great software engineering job, not necessarily all of them, especially when we're looking at the US and some of the AI labs and whatnot, which was probably an exception. But the fact that there is a market and a business to be made of what what I feel is a bit kind of an honest model in a sense of like, hey, I created this thing. People pay for it because they want to learn and they they hopefully get value from it because otherwise they would ask for refund, right? Exactly. We do like a very extended refund policy. I don't tend to want to accept any other forms of money either. I don't like necessarily doing sponsored content. I'm not going to say never, you know, but I don't
really, I've got a GitHub sponsors page, but I'm really trying to take it down for a long time. I've tried to take it down. I like the idea of just being someone who has, okay, these are the products you combine for me. This is how you can support me. And hopefully this gives you 10X in terms of returns, because this is a very lucrative industry, right? And a lot of people have education budgets that they can spend. And if you want to spend some of your education budget on me, that's basically my model. And a lot of that money, a lot of the people taking the course, This is from people's education budgets. You know, this is companies coming and spending big on education. And that was a market that Joel was very keen pushing me towards and realizing this, you know, I didn't have much of a sense for how much money was sloshing around in the industry, especially in that age and honestly still. But the fact that it just hit that milestone so quickly within a couple of years, I mean, life changing.
Well, I mean, this sounds like an amazing story and it could be fairytale ending where like you keep creating educational content for the rest of your life and and it's highly in demand, but then AI happened. And as we know, it's changing a lot of how we work, how we how we find information. For example, I don't Google that much. I actually work with AI agents or deep research or some of those things. Her story is about educators, online educators who are saying that their revenue and market share and mind share is just falling down because people might not want to sit through courses or sessions when you can just turn to the bot. How did you see AI impacting the industry? How people learn and also your business and also you as a teacher?
it's complicated because AI has changed the game, right? It's changed how important knowledge is, and specifically the types of knowledge that are important. So when I'm teaching my courses, I sort of think of there as being two layers. I'm teaching the syntax, obviously, I'm teaching the what, but there's also the why behind it, right? And it's very hard to teach the why without touching on the what, if that makes sense. So the sort of medium is I'm going to teach you the syntax and maybe you might gather the sort of wisdom around it. I'm teaching you knowledge, but I'm also trying to teach you wisdom. Knowledge is now very cheap to acquire. Very, very cheap. You can just look it up. I have a teach skill that can just take you and just teach you the knowledge that you need. But the wisdom has gotten no easier to learn. It's still knocking about. You are still going to run into the same issues that you ran into if you didn't have that.
wisdom before, even with AI. So in terms of like my revenue from total timescript, that's gone down, obviously, because I think people are not so interested in that material anymore. And I think people teaching that material are going to find it tricky, because again, that knowledge is really, really hard to come by. The only way that I've been able to not necessarily survive, but it took me a long time to figure out where I wanted to be in the AI space, because I'm not a researcher from OpenAI. I don't have the credentials to talk about this stuff really, especially in 2020. Late 2023 was when I started looking at it. And I was initially making courses about how you put AI into applications. I thought, OK, I've been building front-end applications for a long time. It makes sense that AI is changing things a bit there. It started to be clear to me that that was the wrong bet to make. I wasn't sort of seeing the returns I was expecting.
Didn't like the material was good and I feel proud of it, but I didn't think I wanted to make more of it and Around December last year, which is a date that many people site. Oh, yes We know or as we call the kind of the the winter break where everyone came back Yeah, exactly the Peter the Peter break right? The open-claw break when opus 4.5 is out people have a lot of time off and they just start slamming it and they realize Wow, okay, things are really happening And that happened to me too. And I realized, okay, the AI is now good enough that you can delegate to it. You can actually make structures around the agents and the agents can handle the knowledge, the syntax, the sort of, I call it the tactical stuff. And you can handle the strategic stuff, the long-term thinking.
I use that a lot. I know you had John Astaghout on this broadcast. I've been really wanting to chat to myself. Like he's a huge influence on me. And he talks about the difference between tactical programming and strategic programming. AI has largely eaten tactical programming in my view. And it's up to us to handle the strategic. And I realized, okay, in the strategic layer, there's a course I can create there. I was looking at Ralph Loops at the time, sort of Jeffrey Huntley.
was building this really cool stuff where you can loop the agent and get it to follow these goals. And I thought, okay, there's definitely material here. I just need to find a structure within which I can put it and organize how to fiddle around with it. And I remember with the Ralph loops, you also made a video that became very popular on YouTube access everywhere where you basically said like, all right, like here's how I created a Ralph loop. Like here's I have a project that has a lot of like to do is and you did a great job in.
We'll link that video on the show notes below where you said like right here's how usually we would try to get agents to work like do a plan upfront and then implement each step like the kind of traditional top-down planning and you're saying the problem is that as you're implementing or even the agents implementing it realizes hang on I need to do more stuff and then how do you modify the plan and then enter the Ralph loop where you gave the structures that you used at the time there was like an MD file it keeps it as there and it kind of like eats to it but keeps adding.
And it was actually a pretty eye-opener to me as like, oh, on a way to think about how to do these agents. Actually, the couple of years that I spent sort of trying to put agents into applications was really beneficial there. Because when you try to build an app that contains an agent, you're always thinking about data flow. You're thinking about how the data is going to get in, what shape it's going to be, what priority, whether you're going to put it in the system prompt, the user prompt.
You're working at a lower level than you usually get to with the harnesses. And so when I got to working with the harnesses, it felt like, oh, this just feels very familiar. I just need to, you know, where is the state going to live? How am I going to pass the state into the agents? What shape is that going to look like? How am I going to compact it or clear it, you know? And this was, you know, still pretty early days of Clorco. Clorco had been out five, six months at that point. And it just felt very natural. And from there, I just got obsessed with these I suppose we would call them loops now, but really they're just processes. There's sort of different ways of stringing agents together. It's just kind of like the diagram, like if you can draw arrows from one thing to the other that you can call that a loop, especially when there is a port that goes back or you can call the workflow or
I would call it a finite state machine. It felt very similar to the stuff I've been working on in XState, which is process-based, which is state-based, event-based sometimes as well, where you have an agent at the bottom there that's calling an event back at the top. And that's, I started just to see really good results from that. And I would do these experiments where I would try sort of building out my process and I would build out a feature of, I have a few apps that I work on kind of.
to extend what I do, like I have a custom video editor, I have a huge thing, a huge code base, I have a few open source projects as well. And I was just building these little loops and little pipelines. And I would sometimes just drop it and go back to what the default setup was. And I just noticed a huge difference, like I just felt, wow, okay, the stuff that I'm doing here is really setting me up for success. And I started thinking, what's the best way that I can distribute that?
How can I share that with other people better? And that's where I sort of started landing on skills as the distribution mechanism for this stuff. These are the skills for AI bots harnesses where you can typically define them and now you can once you install them you can invoke them with a slash command. Exactly. Skills really they're just a folder of markdown files that can sit in your computer somewhere and the agents can either invoke them themselves so model invoked skills Or you can have skills that the agent doesn't know about, but you can invoke yourself. So user invoke skills. And I started seeing these skill sets pop up everywhere, like superpowers and, you know, clawed code plugins that you can install. I think G-Stack as well. I realized, OK, maybe I can distribute what I have this process as a set of skills and see what people think of it. And initially, I just put it up and I was doing other stuff. I was working on a course and I checked back in and I realized, oh.
it's got more stars than anything else I've ever done. I've not even really talked about it, you know, it's just sat there on its own word of mouth, I suppose, I've done a little bit of documentation, but really not much. And it's just exploded already. So I thought, okay, maybe I should put a little bit more work into this, and maybe I should talk about them. And I did a talk at I think where we met last, which was AI engineer London, about in April, that talk was entitled Software Fundamentals Still Matter.
And that talk is now up to, I think, 1.2 million views or something. And I mentioned the skill set. The skill set is now at 230,000 stars. It is now the second most starred skills repo in the world. I think somewhere like 20th to 25th of the most starred repos of all time. Wow. You know what I mean? Like what's going on? So there's obviously a hunger for this.
So this was the second time in my career, just like when I was putting out the little typescript videos where I felt, wow, there's a momentum here. There's something happening. And so I felt I had to double down on that. The skills, how did you write them? Is this trying to capture your workflow, your understanding of what works with Asians, you know, not just right now, but of course, you're thinking about state, you're thinking about how you were integrating AI into applications, which again, didn't take off all that much, but you learned so.
Is this kind of like maths, workflow, maths way of what works for me? Yes, that's what it is. I try to think, first of all, people are going to use these skills and they're going to tinker with them. So how do I make the simplest set of skills that people can audit very easily? I'm trying to think how do I maximize people picking these up and using them at work? So for instance, the grill me skill, which is the most popular one, you know.
I don't know if you've used it, but I use it as well. It's annoying how damn it grilled me. I just asked it. I was like, I'd like to expose an API endpoint that can tell whoever has the authenticated token, have some basic authentication. Is this email a subscriber to my email list or not? Because I want to connect it with one of the events that I'm doing with to get priority to pay subscribers. And that's very simple, right? And then they grill me.
thing, it starts to just really grill me like, okay, so what about authentication? Do you want the bear token? Or do you want it in Jason, which is not a safe, etc. Okay, well, that's the decision maker. And then we go through all of these decisions. And it goes really low level, including like, okay, like, how do we enforce rate limits? When it comes to rate limits, you want to exactly do it when you get like 1000 per day and not allow single more, which is more complexity. And I just realized it's been a long time since I've had such an involved design discussion with with a team or an enduring team. And you typically have it when someone has deep domain knowledge. And I was both annoyed by, this is just simple, like, no, don't worry about that. But also impressed that this thing, this AI, this LM through a series of prompts is able to do all of this. It's, I mean, everyone's got a grimy story. So I get so many of these conferences, people say, you know, this very, very simple skill. It's really just telling the agent to interview you relentlessly about the topic. It's a very small skill.
It just has this weird emergent behavior with it where the models just start thinking a little bit outside the box and they start throwing ideas at you. I think I got it originally from like a Tariq who works with Clor Code. He's saying basically, get the agent to interview you and then you'll see better results. So I encode that into a little skill and I realized, wow, okay, it's just sort of 10 times better than anything I've ever used. And that grill me skill was the first one. That sort of reminded me of the discussions I would have at my first job.
you know, with the guy with the sandals. It's this very senior engineer in the room really getting me to think about everything that I'd done. It was the most familiar thing to me to actually working with someone like Andarist Rake at xState, you know, it just felt like a really high quality developer was asking me these good questions. And I thought, wow, okay. And then I started sort of taking that and going, like, how do I mine this agent for more software fundamental stuff. How do I make it feel more like a proper developer, a real senior? How do I tickle the right latent space in order to get its behavior to change and challenge me in an interesting way? Because if you can do that, if you can increase the quality of the conversation you're having with the agent, you're going to increase the quality of the outputs. What I liked about the grill me skill is it forced me to make decisions that I know what decision to make when I think about it.
But it is my decision. So unlike when I tell the when you do the slash goal command like build this and it goes off and does this and it makes all the decisions or most key decisions. What I like about grill me is I both make the decision but also sometimes it reminds me about things that I didn't think too much about or maybe reminds me that I should do a bit of a research. For example, like it asked me like which which authentication would I want to do bear token.
or over post or even over get. And then I'm like, hang on, like, I'm going to look up like what the differences are or ask a different session to educate. So like, it makes me a better professional. And I do have this belief that when you're working with AI, like as long as we're learning, I think we're fine. As long as we stop learning and outsource the learning to this thing, trouble will be brewing maybe months or years down the road. 100%. There's two things there, right? I think what everybody underestimates about agents, everybody.
is that there is a communication gap between you and the agent, right? There is a barrier there. You feel like, because the agent is not a human, and because you understand your hierarchy of values, you think that the agent will just pick up on them, right? There's this sort of feeling of, yeah, just trust the model, especially with the top tier models, you know, just trust the model. But the agent, however good it is, however smart the model is, you know, even Mythos, it can't read your mind.
It can't read your mind. So you have to. There has to be some process of communicating your values to the agent because often when you do it like a goal, when you just go, okay, just spam me out some code, give me some slop. The agent is going to produce something that's totally misaligned from you because it doesn't understand what you think is important. And so grill me is not only about implementation details. It's also about establishing, okay, do this. This is in scope. This is not in scope. Here's what I think is important.
And so it's the agent getting to know you. Matt just described the grillme skill. When I used this skill to design an API endpoint, the first questions it asked were about what the endpoint was and wasn't allowed to do and who it was allowed to do it for. Now, in my case, I had a decent idea of what I wanted, but it's generally a terrible idea to let an agent improvise authentication and authorization as they would often do. This brings us to our season sponsor, WorkOS. How do you authorize AI agents?
The problem you have is how you want to control the scope of the agent. The tricky part is how permissions are static, but the job of what the agent does is dynamic. So teams pick between two bad options. Either you read the prompt, then approve every tool invocation called by hand, and then read the prompt again, then approve by hand again, until you eventually just stop reading the prompt. Or you just run in YOLO mode letting it rip and hoping that whatever the agent does is not irreversible. But there's a better way.
Workhorse just launched Airlock, intent-based access control for agents. You write the rules in plain English, for example. Read repos and comments on PRs. Anything touching auth or billing need sign off. Never push to main. Every call that the agent makes is judged against his task and allowed, denied, or sent to a human. Every verdict is logged by Airlock. The neat thing about Airlock is how there are no pre-granted scopes and there's no rules to assign. The task itself is what defines what the agent can do. Workhorse Airlock is in early access.
requested at workwas.com slash airlock. I'd also like to mention a presenting sponsor, TurboPuffer. Matt and I are discussing a fundamental question. How do you get agents to remember what's important? Here's an idea. What if instead of building a complex memory system, you just let the agents search its entire history? This seems like it will be very, very expensive, but with TurboPuffer, it isn't.
TurboPuffer's object storage native architecture means that the marginal cost to store a session's transcript is almost nothing, making it economical to index the entire chat history. And because TurboPuffer namesake says skill virtually without limit, you can create a dedicated search index for every agent. Here's a good example of this. Entire, another season sponsor of the podcast indexes hundreds of millions of agent session transfers for search and then lets the coding agent retrieve what it needs to recall how and why an engineering decision was made.
Entires showed that their agent was more accurate, used fewer tokens, and took less time to find memories when it used TurboBuffer instead of Git History and CLI. Agent memory is a complex and evolving use case, but perhaps there's a bitter lesson here. Maybe the best solution is the simple one. Just search every transcript. With TurboBuffer, this is actually possible. If Agent memory is something you're trying to solve, then please reach out to the TurboBuffer team at www.turbobuffer.com. And which other skills did you create?
I thought, OK, how do I take that conversation and turn it into code? And I was immediately scared because I'd been working with models just before they were good and before the December winter where things got really good. And so I felt the constraints from what I'd been working with before. I knew that, for instance, the more context you give to the agent, the worse it performs.
I know you had Dex Horthy on this podcast. And Dex is a really big influence on me, especially his idea of the smart zone and the dumb zone. So idea of that just to kind of, so you don't have to go and listen to that podcast in full, although you should. You have essentially the more contacts you give to the agents, every token is shouting for attention. And the more voices you put into that room, the harder it is to hear the important ones. And so the model starts.
losing the connections between things and making mistakes because of that. And you can think of that as a slow decline, but there is a portion of the context window where it's better and where it's worse. And so you have the smart zone, which is currently, I would say, about the first 150,000 tokens of Frontier models. Of a 1 million token window. Yep. Of any size token window. Of any size token window. Doesn't matter the context window size. It's all about raw amount of tokens, raw amount of attention relationships. And then the rest of it, will slowly degrade more and more and more. And so I started thinking, how do I take work that's bigger than 150k tokens, which is not very large, and portion it out over multiple contacts, windows, multiple sessions. And this took me a lot of tries, a lot of different filling around with different approaches. The Ralph loops was one version of that Ralph loops are designed to make them most of the smart zone, because they essentially just give the Ralph loop a goal. And they say, do the smallest possible change.
that will get us further towards that goal and then clear your context. And then clear the context, start from fresh. Exactly. And you're not technically starting from fresh because you've got the code base, right? There's a little bit of state saved in the file system and in the environment, but not in the model, essentially. So that's the idea. So I started thinking, how do I take that Ralph Lube idea, but make it a little bit more stable and turn that into skills? And so what I realized I needed was two different types of documents. You need a document for where you're going.
which is the destination document. I used to call that a product requirements document or a spec is what I call it now. So that's the specification that declares when you've reached the end. And then you need to break that spec down into individual tickets, one ticket per session. And so I have a very simple skill just to spec and then to tickets. And so you take that grilling session that you've had and you turn it into a spec. Now that spec can work over you know, 30, 40 tickets, let's say, you can have really massive, great big chunks of work that are all tied into that spec. And so that's the main idea, you just grill, you turn that grilling into a spec and then you just run some kind of implement a loop over those tickets until you've got a huge chunk of work. After grilling, do you get user input as well or throughout this process or it depends? I was mostly designing this to be run for the user like to be away from keyboard totally because
There's this idea of like the day shift and the night shift. Have you heard of this? No, no, no. It's great. Basically, the optimal way to work with agents is to plan during the day shift and then get the agents to work during the night shift, right? And so hopefully you wake up in the morning and you've got beautiful clean code to look at. And that's what I was trying to optimize my process around because I was really sick of what I and what I still do to an extent of just switching between terminals, context switching all the time.
What I wanted and what I'm trying to optimize for is to just get a good chunk of planning done and then let the agent work for a couple of hours. And then I can do other work, decent chunks of time, 15 minute chunks working on one thing, planning on stuff. And then I can review the code and do that. So that's what I was trying to optimize for all the time when I was doing Ralph Loops. And that was the big thing that I found in December is these guys are good enough to delegate to and so I can run them AFK.
And then you have a different skill as well, which is a bit more ambitious called the Wayfinder skill. Can we talk about that? Absolutely. So in the exactly the same way that implementation I noticed needed to be split out over multiple sessions, sometimes you're grilling something and you're, you're hitting the limits. You're going to grill something, you know, build me a stripe clone or something, right? You are going to hit the limits there. There's no way you can plan that in 150k tokens. And so I thought, how do I break that up so that I can run grilling sessions that can be infinite length, right? How do I split up grilling so that it can work like that? And so I came up with this idea, again, I'm thinking about the flow of information, essentially like what does it need to perform well in a grilling session? It probably needs to understand exactly what the purpose of that grilling session is, but it also needs to understand what's been decided so far, needs to understand what other grilling sessions might be happening at that moment and
I came up with this idea of a map. And the map would be the sort of centre point of everything that was needed for all the decisions that you were coming up with. And once you've got a map, you realise, okay, there are certain things I can, like as I'm trying to find my way to a destination, there are certain things I know I need to decide, certain points that are kind of like milestones on the map. And there's a fog of war. And that lovely metaphor just sort of carried me through designing the rest of the skill, right? Because You've got your map, you've got your fog of war, you vaguely know where you're going. And every time you have a grilling session, it opens out more points on the map until you sort of figure out where you're going. And so this is kind of like a directed acyclic graph where you're walking down until you reach your final destination. And so you've got the map and then each individual session in there are tickets on that map. And I realized, okay, grilling is good, but what if you need to prototype?
What if you need to do research? What if you need to do like an arbitrary task, like provision some infrastructure or something? Well, those are different types of tickets on the map. And Wayfinder basically just guides you through this process. I've had maps that have, you know, 50, 100 tickets or something until I finally reach my destination. I've actually been using it for course planning as well. So non-technical stuff, which is really great. I've been using it to build a garden office in my garden, right? It's, you know, a lot of these skills, we say, okay, These are great for engineering. Then you realize, OK, engineering is just a discipline that what are we doing here? We're just discussing something. We're doing things in real life like clicking around websites and stuff. You realize how easily that can map onto other domains. So that's kind of maybe we can touch on that a bit later, which is I am thinking how transposable this stuff is into different disciplines and into different areas of life. So Wayfinder has been great.
Yeah, but if we think one interesting thing about engineering and software engineering, when Hillel Wayne was on the podcast, he interviewed engineers like we thought are real engineers, chemical engineers, mechanical engineers, civil engineers, and to try to find out his software engineering, real engineering. And in the end, he found that it probably is. But he said that one interesting thing with software that is very different to every other engineering profession is the materials that we work with.
In every single place, mechanical engineering, civil engineering, even chemical engineering, you have a material that has a threshold of things. You don't know exactly what it's like, you know, that it'll be like, it can take about this much load, et cetera. But in software, the material is software, which is it just works like a program. I mean, take out the non-deterministic, which maybe brings us to more engineering. But software, a code, you run it a thousand times and it does the same thing a thousand times. Whereas.
in other fields it doesn't and he said that that he sees a big difference but now I guess with LLMs maybe we have this thing where we have a thing where you run a thousand times and it will have these these variants that most of engineering has so who knows if if both what works with LLMs will be useful at other engineering where again they already had this virus or or we can take some approaches from other engineering professions that will maybe work nicely with working with this material called AI. I totally agree.
What I think is interesting about software engineering and the way the reason agents are good with it is it's all the inputs and all of the outputs are text-based Everything so the inputs code documentation instructions for the agent on what to do all text-based and the output is more code is Test suites is type checking results linting all that stuff is text-based the thing that agents really struggle with is anything that's non text-based But you see these amazing demos of people one-shotting a perfect UI first time. Well, what about if you have an interaction problem in that UI? What if you're hovering over something and the animation doesn't look right? How are you going to get that to the agent? I mean, you can record a video, I suppose, and it sort of pauses on certain frames, let's say, but it's actually not that good in terms of vision just yet. And so anything that's non-text-based is just garbage from the agent. It just can't handle it.
I think in those sorts of professions, if you can turn, I assume they're doing simulations, I assume they're doing some kind of, I don't know if you have like a linter that can work on architectural diagram, I'm sure you have some variety of that, some simulation. If you can make that text-based, if you can take the interactions that you have in your day-to-day life and turn them into text, which mostly they are anyway, then the agents are going to do a pretty good job. That's something I'm trying to do currently is take all of the services that I use and plug them into agents, make them available to the agents. But yeah, the more we can make our work agent friendly, the better results we're going to get. Certainly back to AI as a whole and then what has changed. It has changed so many things, but one thing that comes up with AI is often, especially researchers and people working in AI companies, is no priors. With AI, you should let go of everything that we know before because this thing is different.
start from scratch, the approaches might not work. In fact, let's assume they don't work and come up with new approaches. Having been a developer before AI and actually like you're like you were really interested in building quality, great software. How much do you think AI has changed of everything, including the fundamentals? This is something that I thought too. I thought, right, AI has changed everything. I'm going to throw the baby out with a bathwater, right?
I think we just need to look at everything in a new way. I started doing that a lot. I was especially looking at like spec-driven development, you know, which is, I have sort of mixed feelings towards, I think it's a strange term, it encompasses too much. And I thought, okay, right, maybe English is the hot new programming language, right? Which went viral at some point and they're pretty false to that. Exactly. Like maybe I can just write a spec and that specification is going to be Persistent is going to be something I can edit and just get the agent to change it as it goes. And as I experimented with it, I tried it a lot and I was just getting worse results than if I'd coded it by hand. And it wasn't getting better as well. And I noticed that every time I would sort of run this loop of change the spec, see the code change, the code would get worse. You're not supposed to look at the code, of course, but I looked at the code and it was garbage. And I thought, how is the agent going to perform well in here? How is it going to work?
because the feedback loops are so important to the agent. If you have a bad test suite, the agent is going to get bad signal from it, just like a human would. And I thought, how do I improve the test suite? How do I get this setup not like churning out garbage every time? And I just, I opened a book that I had on my shelf that I think was still wrapped in plastic the first time I took it out, which was the Pragmatic Programmer, which is everyone told me to read it.
Everyone said, you know, this is the best book ever. You just got it. And I bought it and I didn't read it for some reason. And I opened it and it had a whole chapter, whole section on software entropy. And software entropy is the concept that, you know, entropy is the idea that things go towards a more disordered state that that is more likely than them going into an ordered state. And I realized, OK, software entropy is inevitable. What I'm seeing here is that agents are producing software entropy at a higher rate than ever. And I started looking more into that book. And almost every line I read, I thought,
Wow, this feels like it was written for today. You know, you should go back to that book. These ideas of like, don't outrun your headlights. Always work within your feedback loops. Programming by coincidence. Tracer bullets. So many smart ideas. And I realized this book has been out for 25 years, right? This is probably in the agents' priors. Maybe if I just mentioned some of these concepts, especially the ones that are really pithy, like tracer bullets, for instance, which is the idea that you should always get feedback really quickly on the work that you're doing.
I guess the idea of the tracer bullet is like a tracer bullet that leaves a mark. You implement a path that works like an important piece of software instead of like building a database layer and the application layer and I don't know whatever layer, like building all three and then putting them together. Just build one part of each, but they should work together. That was the problem I was seeing with agents. You would get it to build a piece of software even with Ralph Loops and it would build the entire database.
And then it would build the entire application layer on top of that. Then it would build the entire React component library. Only at the end would it start actually plugging things together and getting feedback on what it was doing. And it was maddening because things in the database will affect what you show on the front end. You only really know whether things are actually making sense when you see it crossing those integration layers.
And so another concept is vertical slices, right? Instead of these horizontal slices across these different deployable units, you have a vertical slice where it gets feedback on what it's doing straight away and builds out from there. And so I just started using these phrases in my prompts when I was talking to the agent. And I started noticing that it was saying those phrases back to me. It was repeating them back to me. It was saying, OK, I'll turn this into a tracer bullet. Because this is a tracer bullet, I'll do this.
it was using the words that I was using in its own reasoning traces. And so this is what I call a leading word, a lightvert, let's say, which is a sort of fancy literary term, where you lead the agents just with a simple phrase that you repeat a couple of times in the skill or the prompt to change its behavior. And so tracer bullets was a fantastic one. And I just started diving into different books, all the books I could find to try to mine them for leading words. And another one was John Astorhout's book, a philosophy of software design.
where I picked up tons of great stuff like deep modules, which is a massive one for me. It's interesting to consider if these agents have obviously been trained on those books, just still available for print. And of course, there's arguments of like what they're doing with those books or whatnot. But if it's in their training data and the agents as they're trained, they connect all these different concepts and yeah, these, I guess, leading words could.
invoke those concepts. And I wonder how if this is much different to when on a topic, you talk with a professional and you're trying to describe as an amateur what you wanted a professional that says a word that does that and a fellow professional gets it. And this is jargon, right? And jargon on one hand, it's not very inviting when when you join a company and there's jargon, but it just we use it because it makes things faster, easier, fewer misunderstandings. Definitely. That was something that idea led me to because obviously you've got these leading words that are in the agent's priors, right? Like tracer bullets or that stuff. What about describing my application? What about describing my code? How do I get the agent to because the agents are just awfully verbose, right? Especially opus 5 for some reason and people really go after that model for being verbose and it really is. And I thought, how do I get it to be less verbose? How do we start talking a common language between me and the
Agents, this communication barrier again, and it led me to DDD. Domain-driven design. Eric Evans' incredible book where he talks about ubiquitous language. A language, again, really deep in the agent's prize. It understands it really well. I sort of started toying with the idea of maybe changing grill meat a little bit because grill meat is very simple skill. But what if we, while we were ideating, while we were thinking about the application we were going to build, what if we were also building a domain language?
What if we were also deciding on the right terms to use? And this turned into a skill called grill with docs, which is terribly named skill, but essentially creates this domain language as you go. And if you get the agent to use the domain language, the difference is night and day. Because suddenly you're speaking the same language, you're able to describe the things you want to change in so many fewer words. Like I had this app that I sort of work on, there's this complicated interaction where There are ghost lessons and real lessons. And what happens when you turn a ghost lesson that's inside a ghost section, inside a ghost course into a real lesson? That means the ghost section needs to become real. The ghost course needs to become real. How do you explain that? Well, that's the materialization cascade, right? And you came up with these terms with the agent, right? The agent is actually really good at coming up with these terms. And so I have a domain modeling skill.
And we talk about jargon, but really it's domain language. And if you can integrate that and integrate that not only with the way you talk about the app, but the app code itself, then you've got a stew going, right? Like it's very, very exciting. And it means that the agent can navigate your code base a lot easier. It can find the functions that mention that specific domain terminology, you know, just with a simple grep. It's just gorgeous. So that's something I've been really integrating with every part of my setup is DDD.
But this is so interesting because in an effort to make these ages work more efficiently or do workflows that just mean that you can produce better software with fewer mistakes and these things, you start to go back in time, found this book that is now I think, what is it like 20, 30, 40 years old? And you're even still going back and finding jumps from us. I'm sure it's somebody who'll get to the Mythical Man month. Yeah, I've got it already. Absolutely. Which is now more than 50 years.
And you're trying to find the right words to describe things, which is very curious, because when I talked with Kent Beck on how they used to program with Ward Cunningham, as they were coming up with the concept of actually just domain design patterns, they had a Tizaris with them, and they would look through trying to find the right word that is that has the right meaning, and they had it on their desk. Right now, this feels we're going back to the fundamentals, the the how that people have been asking themselves and every now and then people write it in books and it kind of spreads as wisdom. And now we're back to where we started, which is what you're trying to teach is the wisdom part. It's wild, right? Like, because AI is so different to humans, you need to optimize it. Imagine you essentially had a human who wakes up every morning and cannot remember who they are, right? The guy from Memento, you know, this is Memento driven development, right?
We are trying to optimize our code bases for new starters. So we're trying to have the most healthy code base that we've ever had. Because if you a human can work around a bad code base, they just develop memory. They just slam their head against the wall again, again, again, until they've got there. But an agent can't do that. It starts fresh every single session. And so you need to optimize your code base for that person. That leads you down into really interesting paths. And it turns out that software fundamentals have been saying we've been trying to do that for the entire time, right? I am fully like, I don't know, Eric Evans peeled, I'm fully like software fundamentals build, we are sort of changing the rules a little bit. But maybe we're just emphasizing rules that we knew we were supposed to do, but maybe we didn't. And I find that really fascinating. It's definitely a lot of fun. Now, okay, like, I think it's easy enough to follow with this train of thought, why fundamentals matter, but
which fundamentals and if I'm an engineer, especially maybe someone who has been just kind of like heads down coding more tactical coding. How do I go about and find those fundamentals that matter and go back to what you found work? This is really tough question, right? It's really tough because strategic programming has always been really hard to learn. The reason for that is that the feedback loop on it is really long. You would often find like people who quit their jobs up to six months.
Their strategic mistakes never catch up, right? Maybe that strategic mistake takes nine months to come back at you. I think of strategic learning strategic programming is kind of like you've got a huge mixing desk in front of you with loads of these different sliders. Maybe one of those sliders is like the amount of deployable units that you have. You turn it up, you've got more microservices, right? You turn it down, you've got a monolith.
How do you make that decision? Where do you put that slider? Because it's kind of like you're mastering something, you're mixing some music, but you can't hear what's wrong until nine months later, right? Until the mistakes come and get you. So I think the only thing that can make that feedback loop faster is moving faster. AI now lets you move faster, right? And so your strategic mistakes will come back at you quicker. They will come back at you quicker because AI is just able to produce so much code. And so what you need to be thinking about is that your code is the environment the agent operates in. And you should always be thinking about improving that environment, thinking about how to do it better. And obviously that requires a bit of tactical knowledge, right? You need to understand what code is and how it fits together and what the memory constraints are and all that stuff. But in order to get better at strategic programming, you just need to be thinking on that level all the time. And I would say reading these books as well, because just having the language to explain that,
And understanding the difference between applying strategic techniques and not is the whole game. I mean, up to, you know, pre-AI for senior developers or for senior engineers, staff engineers, they were the people who often you didn't see a senior engineer under five years of experience because you typically needed it even in a fast-paced environment. You needed that much time to get the feedback loops to make the mistakes, make your own mistakes. And by the time people got to staff engineer, oftentimes around 10 plus years of experience. Some people did it earlier, but they often just had battle skulls all over them. And they would, you know, someone started a new project and they would go in and they would just make a tweak. And it wouldn't be clear why and they were like, trust me on this, we're avoiding disaster and production or on call or whatnot. But all of this came through lived experience. Now AI speeds things up and it also
It makes it easier to fix mistakes. So I'm wondering how this might change. Like on one end, I can see how it could just speed up experience. Like you can, in a year, some people, some teams will ship more projects than they have in four years or about the same as in three or four years before. So you get a lot more experience. But I wonder if sometimes the mistakes that you make are just not as serious because you can fix them quickly. And now.
I wonder if the learning is not as strong because, again, like some of these battle scars, these war stories are, it was just really bad out as we lost a lot of money because we didn't have an idempotent Kia now. Of course, now you know what idempotency is. It's not an easy concept, but it's important if you've been hurt by it and so on. If you're a company right now and you want to train the next junior developer, like because this strategic programming knowledge is so valuable now.
because you can use it at such higher leverage. Are you really going to employ someone without it? Like, why would you? Like, I was asking, I had an interview with Uncle Bob the other day and his recommendation was, okay, you just hire someone and you treat them as an agent for a while. You just delegate to them, you keep them in that tactical mindset for a while until their mistakes start coming up at you. But that's such an enormous waste of money for people, right? Like when software engineering, when the tactical stuff is gone below minimum wage in a lot of countries.
So, I don't know, it's the answer. I only know that the strategic stuff, the understanding of the code, the understanding of the long view has gotten more valuable than it's ever been, right? Because you can just get so much leverage out of it. I asked about interesting things they'd like to know from you, and this is very easy to do.
This person asked like, how do you convince non-enduring stakeholders that investing in software fundamentals are important even if they might reduce the speed and productivity on paper? I think the question here is if some people advocate like, look, we do want to get the fundamentals right, which means we want to take it a bit slower, think about their decisions, maybe educate ourselves as well, as opposed to just like churning it out. I mean...
you could have asked the same question 10 years ago, right? And like, it would have still been relevant. You know what I mean? Except for top of elements, we will have asked about like paying off tech debt. Exactly. And it's the same thing, right? Like, we have been having the same conversation, which is quite satisfying to me because I mean, you need some sort of metric for like, figuring this out. And it's a little easier to figure this out because agents allow you to move faster. And the first step to this is getting observability in your organization over every single agent on what it's doing and what its success and failure rate is. We've never been able to have that with developers before. It's kind of invasive for developers. For agents, it's okay. It's okay, right? We are paying for this service, right? We need to understand how well we're optimizing for it. The first step there is actually getting a harness or observability around your agents, the entire organization to work out what's working or not.
And you probably need someone whose job it is, or part of their job, is to look at that data and figure out what we're doing. Maybe some repose in your organization have better success rates than others. And so you take the lessons that are in there and you pass them out. I also think that most organizations need to gather around a common set of skills. You need a common software workflow process so that everyone can contribute back to it, so that you can experiment with things, you can A-B test things.
You know, you can have one team doing one set of stuff and one team doing another set of stuff, and then you ask them afterwards. And so everyone working with agents in any kind of organization needs this experimental mindset. You need to be thinking, how do we get more juice out of these tokens that we're spending? And observability is the first step there. And I also wonder if there's a human feedback loop in the sandstaff. I mean, just talk to your colleagues like on like, you know, we do have.
rituals, team meetings, company-wide meetings for a reason, like their share, here's what's working for me. Here's where it didn't work. Here's what I'm learning. Like in the end, we are in charge of setting up the rules, deciding how we use them, where we use them, where we don't use them. And where we say like, no, this needs to be, humans need to take 100%. Like we're not even getting AI involved, which again, will be different everywhere. And it's not only that, like a lot of this stuff now, you don't need to be human in the loop for, right?
you don't actually need to delegate that much time in order to build up a better codebase. I have loops that essentially every morning it will run my improve codebase architecture skill and give me a proposal for the something that I could improve in the codebase. And then I can just press a button I can say okay turn that into tickets and then let's ship that. That is pretty easy to do and it's pretty easy to stream that in with other work. And so I think that I don't know whether you need like 20% of your time focusing on the factory that builds your software as well as the software because I feel like that's a massive, incredible investment into your future leverage and not only your leverage with your work, but also your team's leverage and understanding and getting better at those skills. But of course you need results and you might need to hide that work for a bit before you actually reveal it to this is what we've been doing. Well, and this is down to your environment, but yeah.
And no one's going to be mad at you if you come back saying, oh, by the way, guys, I also did this. Yeah, exactly. I wanted to ask about your specific kind of how you use tools. First one is coding agents local or in the cloud. And you recently posted a pretty provocative tweet, which I'll quote you, I'm moving away from my local dev setup, make zero sense to me now. A lot of people ask me, how do you make your skills collaborative? How do you have a collaborative grilling session? And the answer to that is that.
You need more than just your terminal and you, right? We're in a phase now where every dev has like a hundred terminals available to them. And that seems crazy. It feels like you need those hundred terminals available to your entire organization. You need to be able to collaborate in a shared space. You need to be able to ask someone, tag someone in to your grilling session and say, okay, do this. And so.
it makes a lot of sense for me to have a lot of those interactions in the place where you already work in Slack or in Discord or in Teams, whatever, or linear. And that is really the thing that's driving me to explore this. I don't work with a team particularly, but I understand the value of that and I've been trying to build that into my flows. So on the train over here, I'm in Discord chatting to my Hexner box, you know, building stuff for my course or fixing bugs that students are coming across. So...
I can see less value now in just doing things locally when I have this setup that I can port forward into let's say and you know and like see the dev server as it's making changes and I don't know it just feels like it makes way more sense to me than having a very very expensive laptop that can do this stuff it feels like wasted compute and especially because on that remote box I can set up schedules I know the box is always going to be on I have like a morning stand-up with my agent where I get it it schedules my day for me And it understands all of my Discord chats and all that. Yeah, having that remote feels like it makes just so much more sense for me. And the only thing I do locally now is debugging issues with the remote bot. Yeah, I think I wonder if there's a question of how easiest to replicate some more pretty complicated local setups in the cloud. But once that becomes possible, it's probably a matter of when, not an if. Yeah, and if anything, people are having this...
a similar issue with local setups, right? With just a thousand Git work trees just spamming their hard drive. And with how do I have a work tree that I've got to run like five Docker containers in order to get my local dev setup? Well, that's often a little bit easier in the cloud because you can just provision the resources that you need on demand. And by the way, we're seeing that companies like Ramp, Stripe, Uber that have platform teams that manage to take a local devs full setup.
and put it into the cloud on a cloud machine that you can now invoke with an app slack or a website. They're seeing people use these agents far more except for front end work, which you still want to have that feedback loop that you know, there are a few exceptions where you really want to have that like a local dev setup for latency or whatnot, but they're also seeing like 70 80% of devs are just voluntarily going for the cloud. Yeah, I mean, I think you can just tunnel through and just get the If it's running a dev server and you just have that appearing on your local machine, how is that different from having it locally, right? I don't know. I think I've not experimented with that, but that's when I talked about that and said, oh, maybe frontend is a good exception. That was the immediate response that I got and it makes sense to me.
planning and requirements of your big believer in grill me and planning and planning up front or getting the plan and then having the agent work. But there's a devil's advocate here. Agents are so fast at implementing. You can actually even have like several, like a few edges implement different architectures. What about the approach of like, well, they're they're fast at implementing. So I might not need to do as much upfront planning. I can just course correct as I go. It depends what type of work you're doing, right? Because I believe that you shouldn't be using grill me for everything.
Essentially, you need GrillMe for pieces of work where the actual thing being done is going to be quite large and hard to row back from. If you feel like, OK, this feature, maybe it's a whole new page, maybe it's a big feature, this code, you think if the agent gets it wrong, then the wrong code is going to be in its context window influencing everything that comes afterwards. And actually going back and editing the stuff afterwards and doing the alignment after the fact.
is going to be expensive. Whereas for those cases, it makes sense to align first to answer all of the tricky questions like your Jason Cookie or whatever your authentication token first and then do it. But for some cases like simple bug fixes or just like move this button three pixels to the left, it's obvious that you don't need to align before that. You can see the thing if it's just like a five line change or something, you can align afterwards. And so that's how I think of it is that where you can, you should shift right as much as possible. And actually there are actually certain features that I have a little in my video editor, I have a button that I can send feedback to it. And I often use this for very simple tasks, where I send the feedback, it goes into a GitHub issue, this immediately gets picked up by an implementer agent, gets just worked on immediately. Then a code review agent comes in and reviews the code. And then I, at the end, I get to see this,
actual thing being fixed and I can do my alignment then. And that's worked really well for things that are very easy to specify, things that I don't need to grill on. So those are the choices you've got. Is it a small enough thing that I can align afterwards? Then don't use Grill Me. Does it fit into a single session? Then use Grill Me. Does it span multiple sessions? I need to align over the entire thing, then use Wayfinder. Interesting because this is not all that different to where some tech companies landed.
years before, which is on the PRD, the product reference document. If it's something trivial, just build it. If it requires the team, like it's a team level scope, I mean, right up here, they send it out to the team, maybe CC some other teams, but it's not a blocker. And if it's something bigger, then it's a blocker, like we need to wait for feedback. Basically, the way we would say it is like, look, If it's like a one-month project, like spend two days, like it's not a bad thing to spend like one or two days planning it because we're going to save time on it. But if it's a one day project, like forget about it. If it's a one year project, I mean, what are we doing? Like it should be smaller one. Totally. And I want to like, there's a bit of sort of criticism I hear just from outside the room when you say that, which is that doesn't this sound like waterfall, what we're doing. When I'm talking about Wayfinder and when I'm doing any kind of like building up any kind of spec,
I do a lot of upfront aggressive prototyping before we get there. That's something that comes up again and again and again is like, this is just waterfall. What are we doing? We're going back to the 70s. But agents give you this ability of just churning out slop, right? And sometimes you can use that to your advantage because a prototype, right? Just getting a sense for what it should look like. You can build out three or four different versions and just choose your favorite and iterate on it and just keep churning, churning, churning.
That can be a really powerful setup that we've not really had before, right? It was always expensive to produce prototypes. Now, it's the cheapest that it's ever been, and that's an essential part of writing specs to me. It's actually producing these prototypes. Yeah, but also with the Waterfall criticism, I think Rady Butch might have told me this as well. Don't forget, we should not criticize waterfall because, for example, a lot of big tech, the largest tech companies from Amazon, Microsoft, Google, Meta, you name it.
They are kind of doing mini waterfall like pre AI. They've been doing pretty mini waterfall, which is let's do a plan. Let's agree on it. Let's build it. Let's ship it. And this is all done in like two weeks, a month, two months, three months. Three months is kind of the extreme. The creative boot was saying the problem was never this with waterfall. The problem with waterfall was the planning was literally taking like a year, like one year, and then the implementation taking three years. And by the time it was ready, four years later, it's not what we wanted. And that was the problem. It was like the problem is not like having
like a one or two month project or one week project with a waterfall. The problem was always this, we're talking years. And he said that the industry has not seen waterfalls for decades now. And so here we're using this term, which is a bit like we're criticizing or many waterfalls were criticized in that one. It's actually that's not a bad thing necessarily. It's a scarecrow that we're punching or something. Yeah, it's a pinata which which stopped existing. It might exist in some crazy like enterprise projects with no one, none of us know about in regulated industries. But I feel even there it's probably kind of style. I think it's like if we're hitting the pinata, I think it's actually a useful thing to have up there. It's like a useful ghost or useful cautionary tale, right? Because what which one fits the agentic setup more closely, it's going to be agile, right? Because
the cost of labor has gone down so much, we can just make changes very, very quickly. I don't know, that feels like the right metaphor to me. So I don't mind hitting on waterfall, even though no one really does it anymore. Well, one other thing that just one out of style, we didn't hate it, but test driven development, TDD. What is your take on using them for agenda except when I talk with Ken back, we talked about how this, this could be a great fit for many reasons, but I still don't see people really using it.
I see people writing tests, the agents also write tests after the fact, which is how most people work. But I think you've been an advocate for TDD, right? Yeah, so I have a TDD skill, which I recommend using. And this is quite timely, because I have been thinking about it. I haven't really posted about it yet. TDD optimizes for having a very small working memory. You write one test, and that test is supposed to fail.
And it means that even if you get distracted, you go for a coffee or something, you go for a long walk, when you come back, the test is still failing, reminding you of where you are in the implementation and guiding you to the next thing. Agents don't need that. Agents, the thing that's great about agents is that they have a much larger working memory than humans, right? They can actually hold a lot more in their heads than humans can currently, which is very useful. But they don't have an infinite working memory. And TDD, it's Sort of aiming at the wrong problem I think but the thing that agents really do need is that they need to Have feedback loops so they need to see what they're doing and how it's interacting with the environment of the code they need to probe it all of the time and Having an agent that builds it builds the failure first. It's also very hard for an agent to cheat that so not only are you
forcing the agent to build its own feedback loops, the agent is providing proof to you that the thing is actually working as it goes. And even if I'm not using TDD directly, where it writes the failing test first, then fixes it, then refactors, I will often say provide proof that your change does the thing it's purported to do. Give me TDD evidence, that it would fail without this change. And that's been really good for just...
improving the feedback loops, essentially, because another thing with TDD that agents get wrong is they will often just write crap tests. They'll often just write especially tortological tests where the test is just asserting the implementation itself is just like a duplicate of it. It writes a constant and then it says expect this constant to be this value. I mean, what's the point in that test? It's just asserting the implementation.
Yeah, I have a mixed relationship with TDD. I do still recommend it just because it gives you so much more confidence in what you're building from a human perspective. But yeah, I'm starting to see the counter-arguments. Let's talk about TechDept. Jared Freedman at Y Combinator wrote a tweet that I'll quote from him. TechDept used to be something you just had to live with, but this is fortunately the large code base no longer. And to which you replied, Yes, now you can live with it even in a tiny cold base. That's good to read out loud, actually. You really gave the sense to that one. Yeah, it's just so easy for agents to produce rubbish, right? Even really smart, powerful agents, because they're unable to think strategically, they're just focused on what they're doing right now. It's very easy for them to produce tech debt. What is tech debt?
Tech debt is anything that makes the code base harder to make modifications to over time. A good code base is one that's easy to change, easy to make a change in that doesn't result in cascading failures, right? So a code base with a solid test coverage and a good test suite is a code base that's easy to change. But it's so easy for agents to just make a code base worse over time.
it's a really hard problem and it's one that you need a strategic mindset to think about because one thing that I found works really well is automated review. So you have one implementer agent to do the thing and then you have another automated review agent that sort of imposes your coding standards that looks for these tautological tests that improves the quality of the test suite over time. But then how do you know if the automated review agent is doing a good job, you know? And so even in tiny code bases, even in one line changes, the agent can produce rap. And so I think it's just something we need to live with and something we need to be in a constant battle against. It's also not a bad thing. We bring a bunch of value when you understand what good code looks like when you can recognize what tech depth is. And it's also a problem that we've always had. It hasn't gone away. It hasn't gone away. This is what I feel like we're just having the same conversations we've had for 20 years. It's just there's this new elephant in the room. I want to
ask you about living in the UK and AI. This is a question that also came from one of the readers. Now that you're based in the UK and outside of London, but you're now educating about AI, is being further away from Silicon Valley and the HQ of the labs making things easier or harder for you? I'm really just trying to plan my own furrow really like what I realized quite early on is that I have no power to predict the future, right?
Because I'm so far away from things, I'm just a person in the field working with this stuff. I have no way of knowing what's coming, right? I don't know whether the model is going to improve. I don't have privileged access to stuff. And so I'm just trying to focus on what's working right now. And because of that, I think that's narrowed my scope a little bit. That means I can just try to get my stuff working. And it's sort of quite surprising to me that it's working as well.
as it is, you know, because I don't have this privileged access. I'm just trying to make this one approach work. So I think, yeah, you're probably right. I probably would be able to do this stuff if I lived in San Francisco, but then I'd have to live in San Francisco. You know, I don't want to do that. That's miserable. You know, I've got a great setup here. My parents are just down the road, you know, I've got my son growing up in the countryside. So it is what it is. And yeah. Now you're an educator at heart. How have you seen the business of teaching or educating?
software engineers change, and also how people want to learn if you've observed any trends from before. Like, already when you started, I feel you were on, at the time, where online courses and learning over video became a lot more popular, as opposed to, let's say, a decade ago, where it was maybe tutorials and then before that, it was books. Obviously, they still exist, but they're just different preferences. Yeah, it was around COVID time that sort of video tutorials really took off, I think.
wanted a much richer learning experience and I was kind of just after that wave, I suppose. I think that people's way they've learned hasn't changed that much, right? And their desire for certain types of materials hasn't changed. I think it's very sexy the idea that an agent can just come in and teach you everything. And that sort of works in some contexts, but really, what you want is curation, right? You want a human to have come in, understand the flow of the information. I always think of information as kind of like a graph, right? You have a piece of information that's dependent on another piece of information, dependent on another piece of information. And that turning that graph into a linear path is how I think of my job, right? I'm just trying to teach you like find Dijkstra's algorithm through the graph so that you can learn it.
in the most sensible way. And that level of curation is just not something that, again, that's strategic, right? That's not something that AI is particularly good at. So, I mean, I've obviously made this huge pivot from TypeScript, from tactical stuff really to this strategic layer. And it's working okay for me. I really can't speak for other folks doing this work. And I know that lots of people are not having this level of success, I suppose. So, I think what it shows is that agents have just changed the game in terms of what people value and what people prioritize, and the industry has shifted in seven months faster than it's, I think, ever done. You know, this is a huge shift. It doesn't mean we need to throw away our working practices, but it does mean that what we need to focus on is different. And I feel like I've been able to move with that quite well, whereas I think others just haven't because they're focused on different things. And I wonder if in your case, it's also with total type script,
And even before with TypeScript, some of the things you shared, you were helping people use the very popular tool at the time. TypeScript was gaining market share. There were migrations happening from JavaScript to TypeScript, from Python to TypeScript, and so on. And so developers wanted to get really a lot of them, or the top 10% or top 20%. You name it, wanted to get really, really good with TypeScript, and they were looking for efficient ways of doing it. Now, AIS here is changing how we work as software engineers, and I think it's pretty clear that building software is valuable, but there's a question of how do I use these tools more efficiently, which is more pressing right now than how do I write types efficiently, especially with the agent. So I wonder if you've kind of just a little bit how you pivoted from voice acting to what you couldn't do from outside of London to a thing that you could do outside of London, which was still teaching. You've just pivoted to teaching a different area, which right now is
is again, it's on so many people's minds. I think I've just been lucky basically of choosing the right thing at the right time. It would have been very easy for me to, and I actually took quite a fair bit of convincing to move into AI. Like back a couple of years ago, it was Joel, my business partner who was pushing me to actually go, you've really got to try this. It's actually pretty good. And you can use it for all sorts of stuff. And it took about three months of me actually trying it and failing and trying it and failing before I realized, okay, this is great. I just feel quite fortunate.
that I've landed in the right place at the right time. And I try not to narrativize it. I try not to think, well, well done, Matt. You've been so smart, you know, making the right play at the right time. I've made several mistakes as well and I could have easily found myself in a different zone. And that's no bad thing. I would just go back to being an engineer. That's why I love to. Putting yourself back into the shoes of when you were someone just starting out in the industry today, for people starting out in the industry, early career, junior folks, what Would you recommend them for tactical things to do? Like they will know like look, I want to get that experience. I want to get that judgment, that taste, those fundamentals you'll need to get repetitions in. If you found yourself in those shoes, how would you approach like I want to be a builder, a software engineer with all these AI tools, whatnot, which is now confusing because now there's a mix up. Do I use these AI tools just to do stuff for me? Do I get in the fundamentals, which is slow and so on?
Yeah, I mean, I would love to be a junior right now. I would love to be in the exact position I was in like 2014, where I was building these tools for my students, right? I actually got really nostalgic for it on the other day. I thought, I'd love to go back and do some singing teaching because just the ability to like, I could finish a lesson and then just prompt the agent, okay, this tool didn't quite work in that way. I could maybe modify it a little bit and, you know, see it working. I just think the right thing to do is to use these agents as much as possible.
Because that's how people are going to be working now. And I think the thing that I find valuable about my skill set is you're constantly in touch with the changes that are happening. Grille me, not only you're having a discussion with a senior developer, right? That's beneficial for the developer, but it's also beneficial for you. Keeps you thinking about these deeper ideas and the absolute rubbish that I was churning out, you know, with my spectrogram analysis tool.
that would have been so much better if I had an agent to work with. It ran like a pig, you know, it was, the performance was absolutely terrible. If I'd have been able to say, okay, this frame rate has dropped to 10 frames per second, how do I fix that? It would have seen the six nested four loops and gone, okay, maybe you should do something different there. So I think that there's never been a more empowering time to work on this stuff as long as you're interested in not only the code you're producing, but also the process of creating the code.
There's never been a better time to be a kind of naval gazing programmer just constantly thinking about your own processes and being introspective. This sounds like if you're motivated that you should be able to learn really fast compared to even before. Absolutely. It's just about being curious about being adaptable and that's the people that I see who are thriving in this new environment are the same people who were thriving 10 years ago because they're just interested in this work, interested in making better software and interested in their own process.
And now I'm interested in making better softwares. I want to ask you about gardening. As a software engineer on on x lauren, posted out a quote, every team needs a gardener, someone quietly watching stream of PR flowing into your code base knowledge, the smells, the lens expressions creeping like Ivy across your careful garden, a steady hand intending the weeds that would otherwise engulf the garden and and to which you replied, I'd argue the only thing your team needs are gardeners.
You probably do need a couple of other people as well. But more specifically, I want to ask about this concept of gardening. I actually really love how Lauren described the weeds taking over the garden and getting them out. I think I made a tweet a while ago that this was when I was thinking about Ralph and the agents looping over stuff. We are essentially just Ralph's platform team, right? That's what we are now. And we are our agents' platform team. We are trying to build the environment for them to succeed.
that's exactly how you should be thinking about it. Again, it's strategic. And that gardener metaphor is nice because, you know, it's very easy for the garden to itself just to suffer entropy, right? To gather weeds and to do all that stuff. So understanding And diagnosing that stuff before it becomes a problem in your own code base is an essential skill and might be the essential skill, right? As long as you can queue up work for agents, as long as you can build these loops now that we're starting to see, these processes where agents improve the code base based on bug reports and feedbacks, that feels to me like really cool work and noble, interesting work as well. We talked about some great standout software endurance that you learned from, you got an inspiration from.
Today, what skill sets experience approach do you think makes a great software engineer? I'll use an example, which is Lars Grammell of who works at Vercel on the AI SDK, who had a check with the other day. And he is building an entire software factory for his extremely popular open source library that gets a ton of issues. We're talking about plumbing again. We're talking about gardening.
thinking about the processes of software development. And I suppose if I had to put it in a word, it would be introspection. It would be looking at yourself and the ability to take what you do and put that into something the AI can work with. You're essentially trying to put your process into words. And that's what I've been doing with the skills. That's what I've been trying to do with the automations I've been creating as well. It's I just look at what I'm doing and think, how could I do this better?
And also, how could I encode this into this strange animal that I have in front of me? How can I make it work like I want to? And that attitude has been really, really helpful for me. And it's something that I value in Lars, and I value in all the people that I work with when they approach agents. And then as closing, what is a book that you would recommend or multiple books? I'll go with a pragmatic programmer.
Philosophy of Software Design by John Asterhout, and I'd say the first like three chapters of DDD, the Eric Evans book, the ubiquitous language one. That one in particular, it's really great for the ubiquitous language concepts, the domain modeling, the actual sort of encoding it into code. I'm not such a huge fan of, but those three are the big three. Awesome. Well, thank you. This was really interesting and really fun. Great to finally be on the podcast. Meet the famous guy himself. It's great.
But we've met before obviously, but it's great to be here. It was so nice to sit down with Matt and I have to say knowing that he was a voice coach and actor makes me understand how he talks so smooth and how he's so pleasant to listen to. Probably the most amusing part from this conversation was how, as Matt was searching for how to work better with AI, it wasn't modern approaches that he found really useful, instead he went back to classic software engineering books. The pragmatic programmer, a philosophy of software design, and domain driven design.
There's some irony as to how the best practices documented 20 plus years ago like tactical versus strategic programming in this book, not only do they still work, but they become more important when writing code with AI agents. Our related point I want to emphasize is the importance of leading words with AI. When math started to use terms like tracer bullet or vertical slices, the model started to follow his ideas better in planning. And If you think about it, this makes sense because software engineering literature is part of LLM training, so these terms are also part of the model's priors. Just as interestingly, using the right words for describing your problem is not a new concept. For example, when I had Ken back on the podcast, he talked about how 30 or 35 years back when him and Ward Cunningham had a thesis on their desks, they used it to try to find the best words for the specific thing they were describing.
This was just another full circle moment on how words do matter. Finally, I appreciated Matt's push on how you should want a clean cold base, not just because it's easier for humans to navigate, although I think you really want to do it for that as well, but also conveniently, agents do not have a long-term memory, and they will look at your cold base for the first time on every new run, and it's much easier to get around inside a well-structured cold base than one that is really messy. Check out the show notes below for an interview with John Osterhout, the author of a philosophy of software design, a book I really love, and related deep dice for AI engineering and context engineering. If you liked this episode, please make sure to be subscribed in your podcast player and submitting a rating is always appreciated. Thanks and see you in the next one.